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Text File  |  1995-01-08  |  7KB  |  107 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BARON                        14.52                                       3L 
  8. DEADPLAYER                    1.43                                       21 
  9. POOLOFBLOOD                   1.18                                       23 
  10. IMP                          28.24         DEAF/AMBUSH                   14 
  11. SHOTGUN                       1.72                                       4 
  12. SHELLS                        2.15                                      ; 10 
  13. TROOPER                      65.35         DEAF/AMBUSH                  ;36 ;This item is inocuous 
  14. SERGEANT                     60.51         DEAF/AMBUSH                   30 
  15. DEADTROOPER                   0.48                                       7 
  16. DEADSARGEANT                  0.48                                       7 
  17. DEADIMP                       0.20                                       3 
  18. DEADDEMON                     0.24                                       2 
  19. DEADCACODEMON                 0.15                                       1 
  20. DEADFLYSKULL                  0.15                                       3 
  21. BONES1                        0.15                                       3 
  22. BONES2                        7.26                                       2 
  23. BARREL                       12.10                                       10 
  24. POTION                       15.05                                      ;70 ;This item is inocuous 
  25. CHAINGUN                      1.94                                       3 
  26. BULLETS                       1.72                                       4 
  27. SHELLBOX                      0.86                                       4 
  28. CACODEMON                    67.75                                       9 
  29. FLYSKULL                      2.42                                       2 
  30. IMP                          50.42                                       25 
  31. PLASMA                        0.43                                       1 
  32. CELLPACK                      1.72                                       4 
  33. ENERCELL                      0.65                                       2 
  34. CLIP                          1.51                                       ;14 
  35. LAUNCHER                      1.29                                       3 
  36. ROCKET                        0.43                                       4 
  37. BACKPACK                      1.29                                       3 
  38. GARMOR                        0.65                                       1 
  39. STIMPAK                       0.43                                       2 
  40. HELMET                        2.15                                      ;10 ;This item is inocuous 
  41. TROOPER                      10.89                                      ;6 ;This item is inocuous 
  42. DEMON                        27.83         DEAF/AMBUSH                   6 
  43. BERSERK                       0.43                                       1 
  44. CACODEMON                    45.17         DEAF/AMBUSH                   6 
  45. CHAINSAW                      0.86                                       2 
  46. ROCKETS                       0.65                                       1 
  47. BLUEBALL                      0.43                                       1 
  48. BARMOR                        0.65                                       1 
  49. DEMON                        23.19                                       5 
  50. SPECTRE                      23.19         DEAF/AMBUSH                   5 
  51. MEDIKIT                       1.72                                       4 
  52. CACODEMON                     7.53         HARD_ONLY                     1 
  53. CACODEMON                    37.64         DEAF/AMBUSHHARD_ONLY          5 
  54. IMP                          18.15         DEAF/AMBUSHHARD_ONLY          9 
  55. SERGEANT                      4.03         DEAF/AMBUSHHARD_ONLY          2 
  56. DEMON                        23.19         HARD_ONLY                     5 
  57. ;                                            
  58. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  59. ;                                            
  60. ; At run-time this value is used to adjust the
  61. ; Max#of variable based on the population of
  62. ; the level being modified.  Using the strict 
  63. ; standard requires that one or more of the   
  64. ; items in the list above not have a specified
  65. ; maximum number of objects.                  
  66. ;                                              
  67. PER    403   ;Strict standard for exact placement 
  68. ;PER    342   ;Lowered Standard for easy placement
  69. ;                                            
  70. ; Deleting any of the PRESERVE lines will mean that
  71. ; the objects will not be taken from the original  
  72. ; level.  You will have to supply your own above. 
  73. ;                                            
  74. PRESERVE    PILLARS                          
  75. PRESERVE    LAMPS                            
  76. ;                                            
  77. ; THRESHOLD determines what a MEGA-GOODIE is.  
  78. ; MEGA-GOODIES are used to make the level fair 
  79. ; if the generator places a lot of enemies in  
  80. ; the level.                                   
  81. ;                                              
  82. THRESHOLD    75                                  
  83. ;                                              
  84. ; I.Q. Determines how intelligently the program  
  85. ; places objects in the effort to defeat you.   
  86. ; 250 is the default if it is not specified here. 
  87. ;                                              
  88. I.Q.    250                                 
  89. ;                                              
  90. ; EVEN sets the point at which the program must begin 
  91. ; placing MEGA-GOODIES into the level, on the   
  92. ; basis of the hardest difficulty rating.          
  93. ; The MEGA-GOODIES give you a fighting chance,  
  94. ; setting the value lower or <500 will increase the number
  95. ; of MEGA-GOODIES available to you in a the level. 
  96. EVEN    500                                 
  97. ;                                              
  98. ; If SPREAD is not set to a low value then
  99. ; a given sector may accumulate too many objects 
  100. ; this often makes the level impossible to finish
  101. ; or just ugly-looking.  Setting the value too low
  102. ; could make it difficult to place objects within
  103. ; a given wad file.
  104. ;                  
  105. SPREAD    15                                  
  106. ;                                              
  107.